![]() There were not many changes made to the game as far as artwork and gameplay. The second game in the series was Fear Effect 2: Retro Helix. However, the style made it feel like you were playing a movie rather than a game. There were no camera controls, so controlling the characters took some practice. Sometimes it would be a tight close-up shot then the next scene might be a high isometric perspective. In other words, cameras would cut to different angles as you played. This technique gave the game an cartoon/anime appeal that would later be copied by games like Jet Set Radio and Sly Cooper.įear Effect went a step further with the anime feel by animating the entire game like a movie. Although the characters lacked the distinctive black outline usually accompanying cel shading, the unshaded textures lent it the same feel. It was one of the first, if not the first video game to use cel-shaded graphics. Therefore, a brief history lesson might be in order. The first game in the series, Fear Effect was published by Eidos and developed by Kronos Digital Entertainment 17 years ago. Well, one is new the other is a reboot of the first game which launched in 2000 on the first-gen PlayStation. Hana, Rain, Glas, and Deke are hitting the PC and current generation consoles hard with not one, but two new games. ![]() After 16 years, the Fear Effect franchise is being revived. ![]()
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